In ages past, crusaders from across the Amirtha Gangai sea sailed from Turania in mighty galleons towards an unexplored land, reaching the shores of a vast and unexplored continent, naming it the Ammanai. They settled on the cold wooden shores and established their first town: Crossburg. Here they built a mighty temple, whose underground levels are rumored to contain their holy relics.
Legend tells that these relics hold the mysteries of life and death, and they might even open a portal in to the abyss, the land of the dead; domain of demons like prince Orcus, a mighty demon charged with punishing those who break their oaths for all eternity.
Now, centuries later, an unknown power created a rift in reality, summoning a group of crusaders to converge in Crossburg after facing unspeakable horrors in their own lands.
The people of Crossburg were relieved when the energies and the chaos stopped and what they saw were four heavily armoured and equipped adventurers; for the Town of Crossburg had been under siege by unnatural forces, terrible nightmares and monsters from the nearby Temple ruins. "The temple of the Crusaders" they call it.
Now these four adventurers must find a way back to their origins; and destroy the evil power that spills its filth from The Temple of the Crusaders.
CAMPAIGNThis setting can be played as a campaign, progressing from one adventure to the next in one session or several by recording all items, levels and accumulated xp in a notebook to come back to it next session.
ENCOUNTER DECK:Blood Fog (CR 52)
Crippling Miasma (CR 54)
Bubbling Cauldron (CR 59)
Frenzy (CR 63)
Illusionary Trick (CR 67)
2 Overrun (CR 72–73)
Reinforcements (CR 78)
Teleport Glyph (CR 86)
Choking Fog (CR 92)
Gray Ooze (CR 94)
Howling Ghost (CR 97)
Fire Trap (CR 108)
Spear Gauntlet (CR 110)
A Gap in the Armor (WoA 51)
Bad Luck (WoA 52)
Bloodlust (WoA 53)
High Alert (WoA 61)
Surrounded! (WoA 63)
Ancient Spirit’s Blessing (WoA 65)
Frenzied Leap (WoA 68)
Lost (WoA 72)
Bull’s Eye! (WoA 84)
Concussive Blast (WoA 85)
Deep Tremor (WoA 86)
Lurker’s Strike (WoA 89)
Cave In (WoA 97)
Poisoned Dart Trap (WoA 101)
Or any other combination, excluding encounter cards that deal with Kobolds or Orcs
MONSTER DECK:Select any 2 cards of 15 different monsters; To maintain the flavour, monsters should be:
Demon, Undead, Duergar, Human, Aberrant, Animal, magical beast, construct or dragons. Or at least leaving orcs, goblinoids, kobolds and the like aside.
The top Boss:
Read Some short stories of my own. Role Playing Game sessions and adventures. Links to cool sites and webcomics. Gallery.
Wednesday, 31 August 2011
Sunday, 28 August 2011
Fantasy Quest: Legend of Drizzt New Images!
Fantasy Quest: Legend of Drizzt New Images!: Drizzt: Artemis: Fortunes are back:
Thursday, 18 August 2011
D&D Adventure system Board Game: Inferno Variant.
I'm working on a full inferno scenario using this game. The first character is ready. None other than Dante Alighieri.
I've been thinking on making Beatrice as another hero to play with, but also as a villain. Also I'm wanting to have more crusaders with Dante. I'll look up characters that have fought demons or vampires to add another two or three heroes to this scenario.
Wednesday, 17 August 2011
D&D Adventure system board game: New Hero
So My sister wanted her D&D character to be playable on Wrath of Ashardalon and Castle Ravenloft.
And I helped her built Krysta Greenmoss; Gnome Trickster.
And I helped her built Krysta Greenmoss; Gnome Trickster.
I will upload her powers today.
And so, here are the powers:
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