Monday, 13 June 2011

The Ark::: an RPG session. continued.

After the display of skill in matters of medicine and patching up living things, Grexas, Zajeyu and Nosko look about them. They are in what seems to a sort of cellar or shaft of a very ancient building. In front o them there is a round opening in the floor that leads to an even darker place, from the opening, a smell of garbage comes out in force. As Grexas is putting away the remains of the used medkits, Zajeyu believes he can hear a noise, like a low and faint growling, as the one a stomach makes when it is very hungry. The companions are also aware of the noise of the air apparatus outside, and the power of the searchlights scanning windows in buildings. Voices can be heard saying: "There are two more bodies out here sir...… over….", "Yes, we have one of them in custody, we’ll find out what he knows… over...".
And, from the inside of the building, some more hushed voices can be heard, coming from the stink hole in front of the companions!: “Shh.. they’ll hear ya Seamus!”, then a male voice in hushed tones: "Nah, ya worry too much lass. I saw your muther go in thru the other entrance, in the building across the street, thought she was a goner when that devil device came running towards her… but she’s ok, and she learned something important: The silver coin store owner, Drashel, has a magnificent supply of old people’s weapons, the shiny ones that fire light, for a price; she says to me earlier. And now we now there is something important going up out there, c’mon let’s go down, careful now my lass, you dun't wanna end THAT way, is this way i think" Then the voices fade away, and the companions are sitting in the dark, wondering what to make of it.


Meanwhile, in front of Mc Gruffy's bar, a couple of guardsmen on foot are questioning the bar owner, who is spilling all that he saw that night. On the street, an eight ft tall mech patrol unit is pointing two very large looking gatling gun at three chained suspects: Two badly wounded men from the Hummer shoot out and one stunned looking man whose secret was completely out: he had long strong wings wrapped around him. The chains that hold him are connected to the other two men's chains, and foot guardsmeen walk here and there. Sudddenly, the airship of the guard makes its appearance and is circling around the next corner to the left, flooding the street with its searchlights.

Xephos looks around, seeing a man chained to either side of him, he looks for his weapon (19 + 2 = 21 spot roll) and sees a Foot Guardsman playing with it. He realises that Xephos - Chains + Katana = freedom. He tries to break free of the chains (19 + 4 = 23 strength roll) and the chains shudder for a second, but hold strong. in frustration he uses an old army trick to avoid torture or imprisonment in a labour camp.. he sings in a wild attempt at mock insanity (17 - 1 = 16 charisma roll), he starts singing...

The guards start giving him odd looks ( 19 - 1 = 18 Bluff roll).

Back in the underside of the building...

Curios to what else might be said Zajeyu begins to listen(16+1 listen).

Then Nosko states:
"Am I really going to have to be the one to say this?" Nosko asks his two companions. "I'm probably going to regret saying this, but we have to go help that winged man, he risked his life for us and now they are going to kill him." Nosko searches around for anything to keep him busy for the time being(8+0) "I know it sounds crazy but he saved our lives and I am not going to see him die, if you aren't going to help me then I am going to go alone."



Grexas pauses as he hears the Guard upstairs, and voices coming from below. He walks over to the gaping hole in the floor and lifts his goggles from his eyes. He looks down into the sewer, hoping to spot a way down, or at least get an idea what is down there. rolled 20+4 spot check. He then turns and looks to his companions. "Well guys, if we go back up we'll be arrested, or worse. So as much as I hate to say it we can't go back for him. I'm assuming he saved us so we could deliver this stupid sphere. So would it be a good idea to just give it to the Guard?." He looks to Nosko, not really expecting an answer. "Now I just saw a couple of people down if we hurry we can catch up to them and see if they'll help.


CUTSCENE:
The world changed. Continents sank and new arose from the depths. Climate changes destroy the natural balance, creating wastelands on thousands of miles in between the few scattered living being settlements. Near the St. George Commune, there used to be a seawater Channel connecting the mainland with an empire on an island. Now it is only a festering marshland called “the Drawers”.
Nothing lives on the Drawers, but slimy sentient organisms filled with darkness and hunger squirm beneath its surface. And those brave enough to dare the Drawers must be forewarned to the possibility of a gruesome death.
One such brave one is Captain Mc Millan, of the Hound Privateers, and aboard her mire-treader, the PSS WORMFANG, she commands her corps of privateers, making a living out of anyone who will pay the coin. Usually these days that means either the seven pure, that order of crazy monks up in the golden city or the LOBOS army. Captain Mc Millan is musing on the delayed report from the privateers sent to St. George, a slum way down, south of The Drawers. Apparently there was something of interest to be collected and wanted by several parties. She just had to make sure to get it first and give it to the party that pays the best. Suddenly, a light flashes on her dashboard display in her private cabin. A report coming in, apparently all of her privateers are now in custody at the hands of the St George commune law enforcement, and the wanted object had vanished in the middle of the ruined buildings of the commune, in the hands of four muties.
She will have to see to it personally. Raising her navigators, she instructs them to head south.



Meanwhile, under the streets of St George commune, Grexas, Nosko and Zajeyu stand in darkness under the collapsed building. Listening intently, Zajeyu tries to hear more of the conversation had by two people down in the round entrance to a lower level. The voices are faint, and all he can hear is a man’s voice saying "Let's go home, after tonight’s events, those who dwell underground would like to hear some news, and Armande Cote d' Bois is missing". Then the steps shuffle of in to the darkness.
Grexas leans in to the round hole and tries to discern something in the dark, he can see that the entrance opens up to a long dark hallway, littered with garbage that ends in a T section opening branches of the tunnel both left and right. He just catches a glimpse of a tall man and a girl making a right hand turn. After he tells his companions about this, Zajeyu again hears a low grumbling, getting louder, as if a big stomach was moving and growling with hunger.
Outside, the searchlights of the air vehicle scour the streets, and sounds of guardsmen can be heard moving through the rubble. The guards are coming in to the same building they are in!
At the same time, on the street outside Mc Gruffy’s bar, law enforcement guardsmen watch with amusement at the winged mutant who apparently lost his mind after the hits he received. After bandaging his shoulder wound (recover 4 HP) the guardsmen start walking the prisoners in to a landing aircraft shaped like a huge metallic insect. The guards appear to have relaxed their watch on the winged man, but keep a close scrutiny on the privateers. Xephos notices that the guardsman that has his katana is curiously staring at the landing craft, waiting to board it, apparently. An official from the law enforcement comes up to the trio of chained men and says "You'll be doing quite a bit of singing in the palace my boy, don’t waste your breath, you'll tell us all we want to know about what happened here, and your part in it. And you two, don't think we don’t know you are one of them Hounds of the Drawers, we've heard of you lot, and will not put up to it here in St. George."
The privateers smile, as if sharing a private joke.

Zajeyu begins to talk with a sound of sorrow and guilt. "As much as I hate to say it, I agree with we Grexas. We are currently being hunted by 2 different groups the last thing I think we should is expose ourselves, we should just stay hidden and try to rescue him later." Zajeyu then begins to look for some objects which he can make a fire to see with. (Search roll 2-1... verymad.gif)



Grexas looks around the room once more before speaking again. "It's pretty dark down there so we should stay close together, and be ready for anything. We should hurry up and get going, incase the guard decides to search this dump." Grexas looks back down into the hole in the floor before climbing down. rolled 10 + 6 = 16 climb (not sure i needed it, but just incase) Once in the sewer, he takes a look around, in hopes of finding something useful. 15+4=19 spot check



As Zajeyu and Nosko watch Grexas climb in to the hole, they search for something to light a fire with, and they only find garbage in the dark… organic stuff.
Grexas lands without a problem in to a narrow passageway that moves north. The passage is 10 ft wide, enough for two people side by side, and he can see the other end, due to some fluorescent lightning source on the walls. The passage seems around 70ft long. Low ceilings from which small insects and other multi legged creatures scurry away, he also notices a thin coat of some sort of slime creating a path through the hallway almost to a door 70ft away, located on the left wall. His companions descend after him once he lets them know all is clear.
Above them, the sounds of voices of St. George guardsmen can be heard.
On the Streets of St George, Xephos begins to plot how he will get out of the justice’s hands.



Surrounded by around 8 guards, and chained to 2 men, Xephos starts to plots to escape, his first objective is to obtain a weapon, the next is to escape, the third is to fly away, preferably killing as many of the enemies as he can. Xephos looks around (roll spot 16 + 2 = 18) and sees that each of the guards carries an electrified baton, a revolver and a sporting rifle. the next part of his plan involves killing a man, he stealthily grasps the man on his right by the neck (roll hide 15 + 2 = 17), the man offers some resistance but nothing that can dislodge his iron grip, he then sharply twists the neck utilising his unarmed combat skills (roll grapple 13 + 5 = 18) and hears a very satisfying crunch. the four guards to Xephos's left call for a medic, who hurries over. Xephos now tries to grab the medic and the pistol on his waist (roll grapple 14 + 2 = 16), he fails to grab the medic but slides the pistol into his own hands, steps back, points the small pistol directly at the now unarmed medics head and yells " Release me or the medic gets it in the head!"


The medic is frozen in panic. “Please, wait, wait..." he manages to say. The four guardsmen on Xepho’s left, when seeing this, quickly get up from the dead man on the floor and lift their rifles, they all start to scream “Put the gun down you freak or we will rid you with bullets!”, the shouts also come from Xepho’s right, where the rest of the eight guardsmen start lifting their guns. The whole area bursts with shouts of men yelling to put guns down.
In front of Xephos, about 20 ft away, an officer who was watching the aircraft’s landing, turns and slowly starts walking towards Xephos and the threatened medic. Calmly, he raises a very large .45 caliber silver gun, points at the medic and pulls the trigger. The blast’s sound is powerful, and it silences all of the guardsmen’s shouts. The medic collapses to the floor, his head gone. Xephos’s face and chest are drenched in his blood. “We do not accept failure in St. George’s finest. We need this one to lead us in to the Hound’s activities in our area. So, Don’t kill him, maim him badly, but don’t kill him, or I’ll shoot you myself like I did this worm”.
The guardsmen interchange worried looks, then All four guards on Xephos left step closer and begin swinging their rifles like clubs aiming at Xephos head. Three of the swings miss, Xephos reflexes and ability to roll with the punches proves too much for them, but one connects to the left shoulder plate, inflicting 2 points of damage. The three guards on Xephos right run to the action, they get closer to Xephos and prepare to knock him down with their electrified batons, they turn them on and prepare to swing. One of them on the right, does not run however, he kneels down and aims a rifle shot at Xepho’s leg. The shot goes amiss and impacts a guard on Xepho`s left, killing him instantly. The man goes down holding his bleeding stomach.
The snow covered pavement drenches red with blood.
The wind picks up as the aircraft finishes its landing. Its floodlights shine very bright on Xephos.
The officer with the silver gun holsters his pistol and crosses its arms, waiting for his men to bring him his prize.

Xephos mutters to the surviving mercenary "if we keep this up we're both going to die, i know where this 'Goldensphere' is, i can take you to it if you can help me escape" (bluff roll 15 - 1 = 14), the mercenary looks at Xephos and replies in a surprisingly shaky voice "Ok freak, but if this is a trick, the hounds will bring all their might aginst you, and you die BY INCHES", he then asks "whats the plan?" and positions himself as if to fight the guards on the right, before he can do this, Xephos raises the 9mm pistol from the medic in his right hand and fires almost aimlessly at te guard with the rifle (missile attack 17 + 3 - 4 = 16) and it carves through his chest (2, 3 + 2 damage roll = 7), killing him instantly and showering the floor with his blood. Xephos rasps quietly under his breath "ok man, get ready to run" and flexed his wings, pushing them outwards to their full span, and uses them to give him a massive boost as his new ally runs behind him, barely keeping up and the limp corpse is in the air, kept up by the speed and force on the chain (roll run 17 + 4 run + 2 extreme effort = 23) and runs forward, avoiding the shots and with the mercenary still alive, he gets close to the captains aid who is holding Xephos' katana.



The St. George guardsmen officer stares with disbelieving eyes as the winged freak lets out a cry and extends IT’s wings and charges against him and his aide at his side.
The guards on Xephos left are baffled and distracted by the sudden hit of the leathery wings and only one of them manages to wildly swing his rifle at Xephos, but misses by a long shot. On the right side of the winged man, the mercenary that agreed to help him dodges some of the baton swings made at him, but one manages to hit him in the back, stunning him for a bit.
Xephos gathers his strength and with an extreme effort he manages to start a powerful charge, running towards the aide that holds the keys to the chains and his katana.
The aide cowers and manages to take a step back, fumbling for his holstered gun, he drops the katana.
The officer screams at the airship “Shoot the net, shoot the net, you incompetent whelp!” then draws his massive 1911 .45 caliber silver gun and aims a shot at the men running at him. He pulls the trigger and blows a hole in the mercenary’s chest next to Xephos.
Behind the winged man and the two chained corpses he drags, the 6 guardsmen, all wielding their electrified batons now, run after Xephos, but are a bit slow down to get next to him, giving Xephos the opening he was praying for to escape.



Xephos lunges toward the aide, grasping the katana on the floor and snatches the key from the aides neck (grapple roll 12 + 5 = 17) and proceeds to do what he does best, he swings his katana in a wide arc (melee roll 15 + 7 = 22) and it sinks into the captain just above the hip, (roll 4 , 6, + 4 = 14) slicing him in half, Xephos then grabs the very very shiny pistol, frees himself with the key and lifts off into the sky (16 + 4 = 20) and can vaguely make out the shapes of Grexas, Zaj and Nosko entering the building


The airship pilot watches as the winged creature takes flight. The six guardsmen running behind him veer off and run to board the ship. One of the guards screams to the pilot “After him!, they must not escape the law!” the pilot prepares the lift off sequence and the propellers start whirling to lift the device off the ground just as the winged creature flies off, its silhouette framed by the moonlight, and turns right in to the first corner, some distance away.
Xephos notices the figures of the other fleeing men going in to a building to his left. The street he is on now is blocked by a collapsed building. The buggy that they took to escape sits there, its engine smoking. Xephos skillfully maneuvers down and goes in behind them.
Inside the building, Grexas and Zajeyu prepare to go in to the opening as Nosko says “This is madness, im not going in there!”, then bolts off to the upper parts of the building. In the dark, Zajeyu and Grexas listen as some sounds of struggle is heard from above. A shot rings out in the darkness, and from the rubble, they can make out a shadow coming down towards them. They brace themselves and prepare.
They are surprised to see the winged man from the bar, a bit battered and hurt, but otherwise menacing, holding a katana in one hand and a very large .45 caliber silver gun on the other. The only thing that the winged man says is "i took down some guards coming after you. But the other guy that was with you, he…. Was not so lucky, I think that airship got him, shot something at him, didn’t stick around to find out"
They stare at each other, then Grexas prepares to make a move.
Grexas looks over Xephos before speaking. "Well it's good to see you made it, we have to hurry before they catch up." Grexas unholsters his pistol and heads down the corridor. He pulls his tail out from under his hoodie, he slowly walks down the hallway. He comes to the corner and peeks around, he looks for any sign of the two people he saw earlier rolled 12+4=16 spot check .Grexas peers in to the darkness, he notices the stench of decay, recent decay that does not correspond with the age of the ruins. There is most definitely something alive, or recently dead down here.
He stares at the darkness, he sees a hallway that is 10 feet wide, just enough for them to two men next to each other. The hallway is about 70” long. And it ends in a small bend to the left, where he can barely make out an iron door. Grexas turns to the other men. "Well, here goes nothing..." Grexas runs down the hall and plants himself next to the door. He reaches for the handle and slowly opens the door. 20+2=22 run check. Grexas arrives at the door not feeling slightly tired, when he tries to open it it doesn't budge at all.



Zajeyu runs to the door (12+4 str roll), he then begins to inspect the door to see ifts locked or jammed(12+4), but nothing could be seen through the darkness.
Zajeyu then begins to search for but finds nothing.(8-1)


Xephos decides that instead of cutting down the two men, he will follow them. rolled 10+4=14 run. He stops halfway through the hallway to catch his breath, he looks around rolled 17 search. He notices a trail of slime leading down the hall.He then shouts at the other two. "What do you guys see?" Grexas shouts back. "A really big door."
Xephos runs to the end of the hallway and stops next to the others, panting. I really need to stop flying everywhere, he thinks to himself. He pulls out the 1911 he stole from the officer, and says to the others. "I'm ready when you two are."

As the three men peer in to the darkness, they notice the stench of decay, recent decay that does not correspond with the age of the ruins. There is most definitely something alive, or recently dead down here.
They stare at the darkness, they see a hallway that is 10 feet wide, just enough for them to two men next to each other. The hallway is about 70” long. And it ends in a small bend to the left, where they can barely make out an iron door.
After the three companions run to the door. They stand there, looking at it, figuring out if they want to open it or not. And if they are going to be able to open it, giving the looks of the thing, it seems quite hard to open.
Zajeyu notices that the rust on the door is not as bad as it should be, giving the conditions the place is in, and it almost looks like its been in constant use.
The darkness and the silence presses against them like the menace of certain death.

Grexas hands his gun off to his tail and moves in front of the door. He grabs the circular handle and turns with all his might. It doesn't budge at all. Defeated he turns to the other two. "Either of you wanna give it a go?" He moves to the side and waits for one of the others to open the door.

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